But 99% of the game's textures are ripped from MW2 and MW1 and a lot of the static props are too. MP maps require a lot of time spent modelling environments, sure. For upgrades, perks, killstreaks, "customization" and modes all they need are icons & some LUA scripting (or whatever scripting system they have implemented but it hardly matters). ![]() "different weapons, weapon upgrades, new perks, new support killstreaks, new modes, new environments,new customization and of course new maps"
0 Comments
Leave a Reply. |